Blokkhed Animation

Showing posts with label Concept art. Show all posts
Showing posts with label Concept art. Show all posts

Friday, 15 October 2010

The Laboratory. Robot. Blokkhed. Matthew Chattle. Concept art.

This is a close-up of the Blokkbot robot in the laboratory undergoing some sort of devilish process that involves him being immersed in boiling liquid, a process so complicated even I don't understand how it works.

Blokkhed

Sunday, 26 September 2010

Tuesday, 8 June 2010

Robot. Science Fiction. 3D. Cinema 4D. Blokkhed.

This is a render [with Cinema 4D] and Photoshop image of my Robot in his escape from the city. Yet again this is a project that has stalled somewhat. I developed a backstory for the robot and his origins, I hope that posting this will make me get more work done on this.

Blokkhed

Thursday, 3 June 2010

3D Design. Character Concept. Creature. Cinema 4D. Sculpture. Matthew Chattle

Here is a new character concept. This was two day sculpture, although I don't work solid each day, so it is more like a six hour piece of work. It started out as a Vinyl toy design and looked like becoming a bunny, but seems to have become a bat like creature design. I like taking an idea for a walk to see what will happen, it can surprise me sometimes where it will go, good fun to do. I may well add texture at some point.

Blokkhed

Sunday, 15 November 2009

Chess Set. Cinema 4D. Concept Art. The King. Character Design. Gothic. Matthew Chattle.


A new design for the King. It seems that I keep changing his design, I suppose at some point I'll settle on one, this does seem more in keeping with the Bishop and the Queen, so it might well be the one.....

Blokkhed

Saturday, 29 August 2009

Chess Set. Cinema 4D. Concept Art. The Queen. Character Design. Gothic. Matthew Chattle.



Well as promised in the last post, I've put the Queen into new colours and I think she looks more regal now. I can't understand how I liked the previous colour, well you live and learn..

Blokkhed

Friday, 21 August 2009

Character Design. The Queen. 3D. Cinema 4D. Concept Art. Creature. Monster. Blokkhed. matthew Chattle.


This is another test of the Queen from the chess set. It's funny but two weeks ago I had never considered designing a chess set, the idea just grew naturally. One idea leads to another, which is fun to do. This character is much more complex than the Bishop, although I want to keep the designs similar or at least related in some way. More to come in the next few days.

Blokkhed

Friday, 14 August 2009

Chess. Bishop. 3D. Cinema 4D. Character Concept.


Better start praying, because here's The Bishop and he's not very nice, not nice at all. He's part of the monstrous chess set I'm now working on. Who's is the first move?

Blokkhed

Sunday, 1 March 2009

Science Fiction. Robots. Cinema 4D. Concept Art. Blokkhed.


The new Bots start to explore a world in their reconnaissance truck. It's a big, big vehicle and I'll do some more images soon showing its' true scale. This picture is a quick collage with the earlier image showing the new colours, and I am going to work on more terrains and environments.

Blokkhed

Tuesday, 24 February 2009

Robots. Cinema 4D. Concept Art. Science Fiction.


I was asked if I was doing any different colours for my robot. So here are three new colours. The image is part of the idea behind the genesis of the bots and who, or what the [red] Blokkhed really is. I really have so much to do with this character yet and I'll do more images exploring colour as well some remodeling and variants on the body shape. Hope you like this one.

Blokkhed

Ps: there are some more vehicles and environments to come, so keep looking in.

Tuesday, 13 January 2009

Cinema 4D. 3D. Concept Art. Design. Motorbike. Chopper



Here are some new renders of the chopper with new materials [I'm learning] added. I'm now working on a very, very large vehicle, a sort of monster truck military style for the blokkbot. To give you an idea of the size, there'll be a door in the wheel rim and the tires would be approximately 40 feet in diameter. Its a good project to give me more experience with texturing and materials, I'll try and post some 'in progress' files to show development.

Blokkhed

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